At one time, many were waiting for the game XCOM: Enemy Unknown. This reboot of the classic series was supposed to be a revamped classic, although some didn’t like it. However, it has now become known that the game could be completely different.
Jake Solomon, the lead designer at Enemy Unknown, posted on Twitter a photo with part of a pitch document suggesting that the game might be different from the release. For example, team fights, exploration, and panic levels have made it to the final version. But real-time 3D battlefields and vehicles, alas, were not delivered.
Here’s the very original pitch doc for my first swing at XCOM, likely 2005 or so. Found it cleaning out old work junk. I use the phrase “Esprit de corps” in the doc so no wonder this version got canned. pic.twitter.com/dCIIDkw5DD
— Jake Solomon (@SolomonJake) February 6, 2021
Here is the original pitch document for my first XCOM talk around 2005. Found it while cleaning up old work debris. I use the phrase “Esprit de corps” in the document, so it should come as no surprise that this version was kept.
It seems that in the early stages, Firaxis Games considered making the game more real-time rather than turn-based.
There could also be differences in the plot, which was originally similar to The X-Files. There was a group of people who were carrying out a conspiracy. First, it was necessary to deal with them, and then only to prevent the invasion of aliens. It looks like this was partly the basis for XCOM 2.